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Keynote Lecture

Algorithms for Rendering Depth of Field Effects for Synthetic Image Generation and Computational Photography


Dr. Brian A. Barsky

Professor of Computer Science
Affiliate Professor of Optometry and Vision Science
Member of Joint Graduate Group in Bioengeering, UCSF/UCB
Affiliate of Berkeley Center for New Media
Member of Berkeley Institute of Design
University of California, Berkeley
tel +1 (510) 642-9838
E-mail: barsky@cs.berkeley.edu
Web Page: http://www.cs.berkeley.edu/˜barsky/

 

Abstract: Depth of field refers to the swath through a 3D scene that is imaged in acceptable focus through an optics system, such as a camera lens. It is a vitally important component of real photographs, and is useful as a tool for drawing the viewer's eye to the important part of the image. Depth of field is equally important for computer-generated images.

This talk will provide an explanation of the phenomenon of depth of field and a survey of a variety of techniques to render depth of field effects in computer graphics, with particular attention devoted to the trade-offs between image quality and algorithm efficiency.

Algorithms to render highly accurate depth of field effects, such as distributed ray tracing or the accumulation buffer, are sampling methods that use large numbers of samples, with high computational cost. Sampling is inherently slow because it effectively requires rendering the scene many times, which multiplies the render time by a potentially large factor. Faster algorithms are based on a post processing approach, which operates in image space. Post process methods operate on 2D images along with depth information, rather than working with a full 3D object representation as the sampling methods do. Consequently, post process methods struggle to accurately simulate the underlying optical process, and tend to suffer from artifacts or avoid those artifacts at a large cost. The talk will include an analysis of the nature of these artifacts.


Brief Biography of the Speaker:
Brian A. Barsky is Professor of Computer Science and Affiliate Professor of Optometry and Vision Science at the University of California at Berkeley. He is a member of the Joint Graduate Group in Bioengineering, an interdisciplinary and inter-campus program, between UC Berkeley and UC San Francisco.

He was a Directeur de Recherches at the Laboratoire d'Informatique Fondamentale de Lille (LIFL) of l'Université des Sciences et Technologies de Lille (USTL). He has been a Visiting Professor of Computer Science at The Hong Kong University of Science and Technology in Hong Kong, at the University of Otago in Dunedin, New Zealand, in the Modélisation Géométrique et Infographie Interactive group at l'Institut de Recherche en Informatique de Nantes and l'Ecole Centrale de Nantes, in Nantes, and at the University of Toronto in Toronto. Prof. Barsky was a Distinguished Visitor at the School of Computing at the National University of Singapore in Singapore, an Attaché de Recherche Invité at the Laboratoire Image of l'Ecole Nationale Supérieure des Télécommunications in Paris, and a visiting researcher with the Computer Aided Design and Manufacturing Group at the Sentralinsitutt for Industriell Forskning (Central Institute for Industrial Research) in Oslo.

He attended McGill University in Montréal, where he received a D.C.S. in engineering and a B.Sc. in mathematics and computer science. He studied computer graphics and computer science at Cornell University in Ithaca, where he earned an M.S. degree. His Ph.D. degree is in computer science from the University of Utah in Salt Lake City. He is a Fellow of the American Academy of Optometry (F.A.A.O.).

He is a co-author of the book An Introduction to Splines for Use in Computer Graphics and Geometric Modeling, co-editor of the book Making Them Move: Mechanics, Control, and Animation of Articulated Figures, and author of the book Computer Graphics and Geometric Modeling Using Beta-splines. He has published 120 technical articles in this field and has been a speaker at many international meetings.

Dr. Barsky was a recipient of an IBM Faculty Development Award and a National Science Foundation Presidential Young Investigator Award. He is an area editor for the journal Graphical Models. He is the Computer Graphics Editor of the Synthesis digital library of engineering and computer science, published by Morgan & Claypool Publishers, and the Series Editor for Computer Science for Course Technology, part of Cengage Learning. He was the editor of the Computer Graphics and Geometric Modeling series of Morgan Kaufmann Publishers, Inc. from December 1988 to September 2004. He was the Technical Program Committee Chair for the Association for Computing Machinery / SIGGRAPH '85 conference.

His research interests include computer aided geometric design and modeling, interactive three-dimensional computer graphics, visualization in scientific computing, computer aided cornea modeling and visualization, medical imaging, and virtual environments for surgical simulation.

He has been working in spline curve/surface representation and their applications in computer graphics and geometric modeling for many years. He is applying his knowledge of curve/surface representations as well as his computer graphics experience to improving videokeratography and corneal topographic mapping, forming a mathematical model of the cornea, and providing computer visualization of patients' corneas to clinicians. This has applications in the design and fabrication of contact lenses, and in laser vision correction surgery. His current research, called Vision-Realistic Rendering is developing new three-dimensional rendering techniques for the computer generation of synthetic images that will simulate the vision of specific individuals based on their actual patient data using measurements from a instrument a Shack-Hartmann wavefront aberrometery device. This research forms the OPTICAL (OPtics and Topography Involving Cornea and Lens) project.

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